Tuesday, 1 December 2009

Post a la Dave...(does that make sense)

Blogger By Ben...
those test animations are a great start ben, the only thing is, as you were sayin today, they could do with more inbetweens, but the key frames are very strong (shame this isn't 2D). also the feet you've designed seem to work really well.

Hayley...
sorry hayley, but i agree with ben, the sky isn't just black and also i feel, from the photos, if the background board was painted with the suggestion of more trees it would add more depth to the set rather than overwhelm the viewer.

Grace...
those posable leaves seem to hold there pose well in your animations, although i'm sure you noticed the rest of the environment is a but twitchy. this a problem i had aswell when animating a test today, so we will need to secure the trees down and be extra careful in future.


Although we didn't get the schedual done the on monday it was good to see everyone in.
i've mostly been organising our after effects project and working folder so that everyone can understand it when we come to uploading shots and editing.

On mon made another head for bill this time out of clay, using a beed for the small eye and clay for the large eye.


me and james also did a couple of tests with one of the armatures on the forest set. heres mine...




As you can see i crush the plant in the forground which is annoying and the end i tried to do a little look round but i needed loads more inbetweens for it to work. Also, i've found the body rocks a bit as he walks, so keep note of his posture. The lighting could do with a bit of work, and there is a bit of flickering from my shadow in shot, so, obviously, we'll have the make sure we're not obscuring any of the light sources when we animate. any critique would be great.
I think we're all in agreement now that blue tack really wont cut it. i found it very hard to keep the armature stable throughout and the un-even forest surface didn't help matters (this might need to be ajusted somehow); and although the feet ben has made are far more stable there is still the problem of how to hold the the figure in the passing position of a walk cycle (and other actions in which the character is falling/off balence). one solution was mentioned by Adam O, that we could use rigs to hold our characters up. which would mean we'd have to remove it from every frame but we would of had to do the same with the blue tack anyway. the other option is pushing pins through the feet and into the set. are there any other mothods people can think of?

~Dave

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